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Page one of the Pickups tab

Page one of the Pickups tab

Pickups are special items you can place in projects that players can interact with. You can use them to enhance gameplay and provide players with objectives.

There are three kinds of pickups: weapons, effects, and collectibles.

Weapons

Weapons allow players to duel in PvP battles, dealing damage or providing effects. There are currently fifteen (15) Weapon Pickups:

Name Damage % per shot Shots Range (Blocks) Special / Others
Impulse Gun 000, 100* Unlimited 02.5 Pushing; *It can kill you if you hit a ground too hard, but the kill won't be counted if there's a kill counter.
Rail Gun 100 005 Unlimited Long recoil.
Shotgun 014-066 024 13 You shoot 5 bullets 24 times (a total of 120 bullets).
Machine Gun 011 150 38 Instant shots.
Bazooka 015-40 012 39 Damaging Area, with sweetspot and sourspot; autodamage if self-shot (for impulse it may derive in Rocket Jumping); can pass blocks.
Sword 014 Unlimited 0.875 There's no First-Person effect.
Flamethrower 100 02 Lower falling speed (if shooting); at least 2 by click; can pass blocks.
Multi Shuriken 150 50 You can shoot 30 times, 5 shurikens per shot; special trajectory.
Shuriken 060 50 Just like the Multi Shuriken, it has a special trajectory.
Dual Revolvers 013 048 25 Half of recoil of the Revolver; a small impulse when shooting.
Revolver 013 024 25 Double recoil of the Dual Revolvers; a small impulse when shooting.
Growth Gun 005 25 If someone gets a hit, the player will get the effects of a Growth Pill.
Mouse Gun 005 25 If someone gets a hit, the player will get the effects of a Mouse Pill.
Heal Ray * 100 05 *Instead of hurting, it heals.

Effects

Effects grant the player a temporary boost in stats.

There are currently 5 Effect Pickups:

Name Time active (seconds) Actions
Health pack Instant Fully heals the player back to 100%.
Mutanto 20 Grants the player invincibility and the ability to kill others by touching them.
Lightning Speed 07 Grants the player increased movement speed.
Mouse Pill 30 Shrinks a player down to the size of a mouse, allowing them to access smaller areas. The player's health is also decreased and they cannot use any weapons.
Growth Pill 30 Transforms the player into a Giant, allowing them to punch other players and deal damage. The player's health is increased and they cannot use any weapons.

Collectibles

Collectibles provide the player objectives to fulfill, that are required or optional.

There are currently 3 Collectibles:

  • Stars, when placed, start a Collection Game Mode. The first player to collect all the Stars wins.
  • GameCoins allow you to reward players by allowing them to unlock several different items in your game.
  • Coin Chests allow you to reward players with Coins in greater quantities, which you can personalize.
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