Pickups are special items you can place in projects that players can interact with.
You can use them to enhance gameplay and provide players with objectives.
There are three kinds of pickups: weapons, effects, and collectibles.
Weapons
Weapons allow players to duel in PvP battles, dealing damage or providing effects.
NOTE: Not all weapons deal damage (Some are for infiltration process).
There are currently fifteen (15) Weapon Pickups: Impulse Gun, Rail Gun, Shotgun, Machine Gun, Bazooka, Sword, Flamethrower, Cube Gun, Revolver, Dual Revolvers, Shuriken, Multi Shuriken, Mouse Gun, Growth Gun, Heal Ray.
Pickup Stats (By Jeff9876 KoGaMa} [TURTLEBOSS975 ROBLOX] [TurtleBoss Server Discord currently not prepared], see him in KoGaMa, ROBLOX, Discord)
Railgun:
Damage: Extremely High
Firerate: Very Slow
Range: Very Long
Attack Type: Single
Pushback: None
Other Purposes: None
Machine Gun:
Damage: Medium
Firerate: Very Fast
Range: Long
Attack Type: Single
Pushback: Low-Massive
Other Purposes: None
Shotgun:
Damage: Medium
Full Shot Damage: High
Firerate: Slow
Range: Medium
Attack Type: Spread
Pushback: Low
Other Purposes: None
Flamethrower:
Damage: Low
Fire Damage: Low
Firerate: Very Fast
Range: Short
Attack Type: Spread
Pushback: None
Other Purposes: Safe Landing
Side Effects: Burn
Bazooka:
Damage: Medium
Direct Hit Damage: High
Recoil Damage: Low-High
Firerate: Slow
Range: Long
Attack Type: Splash
Pushback: None
Other Purposes: Rocket Jump and Rocket Land
Side Effects: Recoil Damage
`Revolver:
Damage: Low
Firerate: Slow
Range: Long
Attack Type: Single
Pushback: Low-Medium
Other Purposes: Speed Boost and Slight Jump Boost
Side Effects: High Recoil
Dual Revolvers:
Damage: Low
Firerate: Fast
Range: Long
Attack Type: Single
Pushback: Low-Meduim
Other Purposes: Same as Revolver but better
Side Effects: Same as Revolver
Sword:
Damage: Low
Firerate: Fast
Range: Melee
Attack Type: Single
Pushback: Low
Other Purposes:None
Heal ray:
Damage: Low
Firerate: Fast
Range: Medium
Attack Type: Heal
Pushback: None
Other Purposes: Safe Landing
Side Effects: Can heal the enemy too
Mouse Gun:
Damage: None
Firerate: Slow
Range: Medium
Attack Type: Debuff and Buff
Pushback: None
Other Purposes: None
Side Effects: Debuffs Hp and Size and Buffs Evasion
Growth Gun:
Damage: None
Firerate: Slow
Range: Medium
Attack Type: Debuff and Buff
Pushback: None
Other Purposes: None
Side Effects: Buffs Hp and Size and Debuff Evasion
Cube Gun:
Damage: Support
Firerate: Fast
Range: Very Long
Attack Type: All
Pushback: Low
Other Purposes: Trick and Protect
Side Effects: Can Poison, Burn, Slide, and Trap Enemies and Allies
Remove Block Firerate: Slow
Remove Block Attack Type: Fall and Remove
Shuriken:
Damage: Low
Firerate: Fast
Range: Very Long
Attack Type: Single
Pushback: Low
Other Purposes: Hitting the Enemies When In Cover
Side Effects: Effected by Gravity
Multi-Shuriken:
Damage: Low
Full Shot Damage: High
Firerate: Medium
Range: Very Long
Attack Type: Burst
Pushback: Low
Full Shot Pushback: Medium
Other Purposes: Same as Shuriken
Side Effects: Effected by Gravity
Impulse Gun:
Damage: None
Firerate: Very Low-Massively High
Range: Short
Attack Type: Splash
Pushback: Low-Massive
Other Purposes: Super Jump
Side Effects: If hit player or npc, the user doesn't get pushback. If hit wall, ground, or etc, the user gets pushback.
- The Impulse Gun allows players to push enemies away or to move quickly by aiming at the ground. Charging the Impulse Gun by clicking and holding grants a greater push.
- The Rail Gun allows players to instantly kill players who are not under the effect of Mutanto or Giant.
- The Shotgun fires five bullets in a scattered manner.
- The Machine Gun fires bullets precisely and quickly.
- Bazookas fires rockets that explodes on impact, dealing splash damage to those in its small blast radius.
- Swords are short-range weapons that deal damage to opponents and push them slightly back.
- Flamethrowers spew out flames that deal small amounts of damage and can pass through blocks.
- Cube Guns allow players to build small creations, such as bridges, forts, or stairs.
- Revolvers have slow recharge times, but high recoil, allowing players to use them to move slightly faster.
- Dual Revolvers grant the player two Revolvers to use at the same time, allowing for faster firing.
- Shurikens are projectiles (affected by gravity) that deal damage to players.
- Multi-Shurikens are scattered projectiles, allowing for a wider range.
- The Mouse Gun allows the player to shrink opponents, decreasing their health and removing their weapon.
- The Growth Gun allows the player to enlarge opponents, increasing their health and providing them with the ability to punch.
- The Heal Ray allows players to heal others to 100% and even temporarily to 200%.
- Bazookas do more damage on direct hit than splash.
- Jeff9876 recommends players to use Machine Gun while traveling.
- Shotgun can land hits easily.
- Health Pack and Impulse Gun is a spam strategy: -Impulse Gun: Push Players away from the Health Pack and Eliminate Players Health Pack (Obviously)- Heal Yourself
- Mouse Gun and Bazooka (or Flamethrower) is a quick kill strategy (a good one): Mouse Gun-debuff Hp Bazooka or Flamethrower-Eliminate the player(s).
Effects
Effects grant the player a temporary boost in stats.
There are currently five (5) Effect Pickups: Health Packs, Mutanto, Lightning Speed, Mouse Pill, and Growth Pill.
Health Packs fully heal the player back to 100%.
- Mutanto grants the player invincibility for 20 seconds and the ability to kill others by touching them.
- Lightning Speed grants the player increased movement speed for 7 seconds.
- Mouse Pill shrinks a player down to the size of a mouse, allowing them to access smaller areas. The player's health is also decreased and they cannot use any weapons.
- Growth Pill transforms the player into a Giant, allowing them to punch other players and deal damage. The player's health is increased and they cannot use any weapons.
Collectibles
Collectibles provide the player objectives to fulfill, that are required or optional.
There are currently three (3) Collectibles: Stars, Coins, and Coin Chests.
- Stars, when placed, start a Collection Game Mode. The first player to collect all the Stars wins.
- Coins allow you to reward players by allowing them to unlock several different items in your game.
- Coin Chests allow you to reward players with Coins in greater quantities.