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Damage: Low
 
Damage: Low

Revision as of 08:37, 31 January 2019

Page one of the Pickups tab

Page one of the Pickups tab

Pickups are special items you can place in projects that players can interact with.

You can use them to enhance gameplay and provide players with objectives.

There are three kinds of pickups: weapons, effects, and collectibles.

Weapons

Weapons allow players to duel in PvP battles, dealing damage or providing effects.

NOTE: Not all weapons deal damage (Some are for infiltration process).

There are currently fifteen (15) Weapon Pickups: Impulse Gun, Rail Gun, Shotgun, Machine Gun, Bazooka, Sword, Flamethrower, Cube Gun, Revolver, Dual Revolvers, Shuriken, Multi Shuriken, Mouse Gun, Growth Gun, Heal Ray.

Pickup Stats

Railgun:

Damage: Extremely High

Firerate: Very Slow

Range: Very Long

Attack Type: Single

Pushback: None

Other Purposes: None

Machine Gun:

Damage: Medium

Firerate: Very Fast

Range: Long

Attack Type: Single

Pushback: Low-Massive

Other Purposes: None

Shotgun:

Damage: Medium

Full Shot Damage: High

Firerate: Slow

Range: Medium

Attack Type: Spread

Pushback: Low

Other Purposes: None

Flamethrower:

Damage: Low

Fire Damage: Low

Firerate: Very Fast

Range: Short

Attack Type: Spread

Pushback: None

Other Purposes: Safe Landing

Side Effects: Burn

Bazooka:

Damage: Medium

Direct Hit Damage: High

Recoil Damage: Low-High

Firerate: Slow

Range: Long

Attack Type: Splash

Pushback: None

Other Purposes: Rocket Jump and Rocket Land

Side Effects: Recoil Damage

Revolver:

Damage: Low

Firerate: Slow

Range: Long

Attack Type: Single

Pushback: Low-Medium

Other Purposes: Speed Boost and Slight Jump Boost

Side Effects: High Recoil

Dual Revolvers:

Damage: Low

Firerate: Fast

Range: Long

Attack Type: Single

Pushback: Low-Meduim

Other Purposes: Same as Revolver but better

Side Effects: Same as Revolver

Sword:

Damage: Low

Firerate: Fast

Range: Melee

Attack Type: Single

Pushback: Low

Other Purposes:None

Heal ray:

Damage: Low

Firerate: Fast

Range: Medium

Attack Type: Heal

Pushback: None

Other Purposes: Safe Landing

Side Effects: Can heal the enemy too

Mouse Gun:

Damage: None

Firerate: Slow

Range: Medium

Attack Type: Debuff and Buff

Pushback: None

Other Purposes: None

Side Effects: Debuffs Hp and Size and Buffs Evasion

Growth Gun:

Damage: None

Firerate: Slow

Range: Medium

Attack Type: Debuff and Buff

Pushback: None

Other Purposes: None

Side Effects: Buffs Hp and Size and Debuff Evasion

Cube Gun:

Damage: Support

Firerate: Fast

Range: Very Long

Attack Type: All

Pushback: Low

Other Purposes: Trick and Protect

Side Effects: Can Poison, Burn, Slide, and Trap Enemies and Allies

Remove Block Firerate: Slow

Remove Block Attack Type: Fall and Remove

Shuriken:

Damage: Low

Firerate: Fast

Range: Very Long

Attack Type: Single

Pushback: Low

Other Purposes: Hitting the Enemies When In Cover

Side Effects: Effected by Gravity

Multi-Shuriken:

Damage: Low

Full Shot Damage: High

Firerate: Medium

Range: Very Long

Attack Type: Burst

Pushback: Low

Full Shot Pushback: Medium

Other Purposes: Same as Shuriken

Side Effects: Effected by Gravity

Impulse Gun:

Damage: None

Firerate: Very Low-Massively High

Range: Short

Attack Type: Splash

Pushback: Low-Massive

Other Purposes: Super Jump

Side Effects: If hit player or npc, the user doesn't get pushback. If hit wall, ground, or etc, the user gets pushback.

  • The Impulse Gun allows players to push enemies away or to move quickly by aiming at the ground. Charging the Impulse Gun by clicking and holding grants a greater push.
  • The Rail Gun allows players to instantly kill players who are not under the effect of Mutanto or Giant.
  • The Shotgun fires five bullets in a scattered manner.
  • The Machine Gun fires bullets precisely and quickly.
  • Bazookas fires rockets that explodes on impact, dealing splash damage to those in its small blast radius.
  • Swords are short-range weapons that deal damage to opponents and push them slightly back.
  • Flamethrowers spew out flames that deal small amounts of damage and can pass through blocks.
  • Cube Guns allow players to build small creations, such as bridges, forts, or stairs.
  • Revolvers have slow recharge times, but high recoil, allowing players to use them to move slightly faster.
  • Dual Revolvers grant the player two Revolvers to use at the same time, allowing for faster firing.
  • Shurikens are projectiles (affected by gravity) that deal damage to players.
  • Multi-Shurikens are scattered projectiles, allowing for a wider range.
  • The Mouse Gun allows the player to shrink opponents, decreasing their health and removing their weapon.
  • The Growth Gun allows the player to enlarge opponents, increasing their health and providing them with the ability to punch.
  • The Heal Ray allows players to heal others to 100% and even temporarily to 200%.
  • Bazookas do more damage on direct hit than splash.
  • It's recommended to use Machine Gun while traveling.
  • Shotgun can land hits easily.
  • Health Pack and Impulse Gun is a spam strategy: -Impulse Gun: Push Players away from the Health Pack and Eliminate Players Health Pack (Obviously)- Heal Yourself
  • Mouse Gun and Bazooka (or Flamethrower) is a quick kill strategy (a good one): Mouse Gun-debuff Hp Bazooka or Flamethrower-Eliminate the player(s).

Effects

Effects grant the player a temporary boost in stats.

There are currently five (5) Effect Pickups: Health Packs, Mutanto, Lightning Speed, Mouse Pill, and Growth Pill.

Health Packs fully heal the player back to 100%.

  • Mutanto grants the player invincibility for 20 seconds and the ability to kill others by touching them.
  • Lightning Speed grants the player increased movement speed for 7 seconds.
  • Mouse Pill shrinks a player down to the size of a mouse, allowing them to access smaller areas. The player's health is also decreased and they cannot use any weapons.
  • Growth Pill transforms the player into a Giant, allowing them to punch other players and deal damage. The player's health is increased and they cannot use any weapons.

Collectibles

Collectibles provide the player objectives to fulfill, that are required or optional.

There are currently three (3) Collectibles: Stars, Coins, and Coin Chests.

  • Stars, when placed, start a Collection Game Mode. The first player to collect all the Stars wins.
  • Coins allow you to reward players by allowing them to unlock several different items in your game.
  • Coin Chests allow you to reward players with Coins in greater quantities.