(Subjective data and other facts converted into a table. Some technical info still missing.) |
m (→Weapons) Tag: Visual edit |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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!Name |
!Name |
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− | !Damage |
+ | !Damage % per shot |
+ | !Ammunition |
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− | !Shots |
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!Range (Blocks) |
!Range (Blocks) |
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+ | !Important Notes |
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− | !Special / Others |
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|- |
|- |
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|''[[Impulse Gun]]'' |
|''[[Impulse Gun]]'' |
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− | |000 |
+ | |000, 100* |
|Unlimited |
|Unlimited |
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|02.5 |
|02.5 |
||
+ | |Pushing; *It can kill you if you hit the ground too hard, but the kill won't be counted if there's a kill counter. You can do tricks with this weapon. |
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− | |Pushing. |
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|- |
|- |
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|''[[Rail Gun]]'' |
|''[[Rail Gun]]'' |
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|- |
|- |
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|''[[Shotgun]]'' |
|''[[Shotgun]]'' |
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+ | |066-014 |
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− | | |
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|024 |
|024 |
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|13 |
|13 |
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− | |You |
+ | |You shoot 5 bullets 24 times (a total of 120 bullets). |
|- |
|- |
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|''[[Machine Gun]]'' |
|''[[Machine Gun]]'' |
||
− | | |
+ | |011 |
|150 |
|150 |
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|38 |
|38 |
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|- |
|- |
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|''[[Bazooka]]'' |
|''[[Bazooka]]'' |
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− | | |
+ | |045-001 |
|012 |
|012 |
||
|39 |
|39 |
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+ | |Damaging Area covers a circle with 3 cm. of diameter, with sourspot and sweetspot; autodamage if self-shot (for impulse it may derive in [[Tips & Tricks#Rocket_Jumping|Rocket Jumping]]); can pass blocks. You can do tricks with this weapon. |
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− | |Damaging Area, with sweetspot and sourspot; you can autodamage for impulse. |
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|- |
|- |
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|''[[Sword]]'' |
|''[[Sword]]'' |
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− | | |
+ | |014 |
|Unlimited |
|Unlimited |
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|0.875 |
|0.875 |
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|- |
|- |
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|''[[Flamethrower]]'' |
|''[[Flamethrower]]'' |
||
+ | |012.5 |
||
− | | |
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|100 |
|100 |
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|02 |
|02 |
||
− | | |
+ | |Slower falling speed (if firing); at least 2.5 of ammo used by click; can pass blocks. You can use this weapon as a parachute. |
|- |
|- |
||
|''[[Multi Shuriken]]'' |
|''[[Multi Shuriken]]'' |
||
+ | |070-014 |
||
− | | |
||
|150 |
|150 |
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|50 |
|50 |
||
− | |You can shoot |
+ | |You can shoot 5 shurikens per shot, 30 times (a total of 150 shurikens); special trajectory. |
|- |
|- |
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|''[[Shuriken]]'' |
|''[[Shuriken]]'' |
||
− | | |
+ | |014 |
|060 |
|060 |
||
|50 |
|50 |
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|- |
|- |
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|''[[Dual Revolvers]]'' |
|''[[Dual Revolvers]]'' |
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+ | |012.5 |
||
− | | |
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|048 |
|048 |
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|25 |
|25 |
||
− | |Half |
+ | |Half recoil of the Revolver; a small impulse when shooting. You can do tricks with this weapon. |
|- |
|- |
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|''[[Revolver]]'' |
|''[[Revolver]]'' |
||
+ | |012.5 |
||
− | | |
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|024 |
|024 |
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|25 |
|25 |
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|- |
|- |
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|''[[Growth Gun]]'' |
|''[[Growth Gun]]'' |
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+ | |025** |
||
− | | |
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|005 |
|005 |
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− | |25 |
+ | |25*, 1.5** |
− | |If someone gets |
+ | |*If someone gets hit with this gun, the player will gain effects identical to those gained from a [[Growth Pill]]. **The player can attack as a giant. |
|- |
|- |
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|''[[Mouse Gun]]'' |
|''[[Mouse Gun]]'' |
||
+ | |000* |
||
− | | |
||
|005 |
|005 |
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|25 |
|25 |
||
− | |If someone gets |
+ | |*If someone gets hit, the player will get the same effects gained from a [[Mouse Pill]]. |
|- |
|- |
||
|''[[Heal Ray]]'' |
|''[[Heal Ray]]'' |
||
− | |* |
+ | |004*° |
|100 |
|100 |
||
|05 |
|05 |
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+ | |Instead of hurting, it heals, team mates and enemies. °The healing is not paired with ammo, it varies. You can use this weapon as a parachute, similarly to the flamethrower. |
||
− | |*Instead of hurting, it heals. |
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|} |
|} |
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+ | |||
== Effects == |
== Effects == |
||
Effects grant the player a temporary boost in stats. |
Effects grant the player a temporary boost in stats. |
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|''[[Mouse Pill]]'' |
|''[[Mouse Pill]]'' |
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|30 |
|30 |
||
− | |Shrinks a player down to the size of a mouse, allowing them to access smaller areas. The player's health is also decreased and they cannot use any weapons. |
+ | |Shrinks a player down to the size of a mouse, or around 4 times smaller than normal, allowing them to access smaller areas. The player's health is also decreased and they cannot use any weapons. |
|- |
|- |
||
|''[[Growth Pill]]'' |
|''[[Growth Pill]]'' |
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|} |
|} |
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== Collectibles == |
== Collectibles == |
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− | Collectibles provide the player objectives to fulfill, that are required or optional. |
+ | Collectibles provide the player with objectives to fulfill, that are required or optional. |
− | There are currently |
+ | There are currently 5 Collectibles: |
− | * ''[[Star]]s'', when placed, start a Collection Game Mode. The first player to collect all the Stars wins. |
+ | * ''[[Star]]s'', when placed, these start a Collection Game Mode. The first player to collect all the Stars wins. |
− | * ''[[Coin|GameCoins]]'' allow you to reward players by |
+ | * ''[[Coin|GameCoins]]'' allow you to reward players by permitting them to unlock several different items in your game. |
* ''[[Coin Chest]]s'' allow you to reward players with Coins in greater quantities, which you can personalize. |
* ''[[Coin Chest]]s'' allow you to reward players with Coins in greater quantities, which you can personalize. |
||
+ | *[[Crystals]] allow players to unlock [[Game Tiers|Tiers]] |
||
+ | *Crystal Veins allow players to collect Crystals in greater quantities, which you can personalize. |
Revision as of 14:50, 19 June 2020
Pickups are special items you can place in projects that players can interact with. You can use them to enhance gameplay and provide players with objectives.
There are three kinds of pickups: weapons, effects, and collectibles.
Weapons
Weapons allow players to duel in PvP battles, dealing damage or providing effects. There are currently fifteen (15) Weapon Pickups:
Name | Damage % per shot | Ammunition | Range (Blocks) | Important Notes |
---|---|---|---|---|
Impulse Gun | 000, 100* | Unlimited | 02.5 | Pushing; *It can kill you if you hit the ground too hard, but the kill won't be counted if there's a kill counter. You can do tricks with this weapon. |
Rail Gun | 100 | 005 | Unlimited | Long recoil. |
Shotgun | 066-014 | 024 | 13 | You shoot 5 bullets 24 times (a total of 120 bullets). |
Machine Gun | 011 | 150 | 38 | Instant shots. |
Bazooka | 045-001 | 012 | 39 | Damaging Area covers a circle with 3 cm. of diameter, with sourspot and sweetspot; autodamage if self-shot (for impulse it may derive in Rocket Jumping); can pass blocks. You can do tricks with this weapon. |
Sword | 014 | Unlimited | 0.875 | There's no First-Person effect. |
Flamethrower | 012.5 | 100 | 02 | Slower falling speed (if firing); at least 2.5 of ammo used by click; can pass blocks. You can use this weapon as a parachute. |
Multi Shuriken | 070-014 | 150 | 50 | You can shoot 5 shurikens per shot, 30 times (a total of 150 shurikens); special trajectory. |
Shuriken | 014 | 060 | 50 | Just like the Multi Shuriken, it has a special trajectory. |
Dual Revolvers | 012.5 | 048 | 25 | Half recoil of the Revolver; a small impulse when shooting. You can do tricks with this weapon. |
Revolver | 012.5 | 024 | 25 | Double recoil of the Dual Revolvers; a small impulse when shooting. |
Growth Gun | 025** | 005 | 25*, 1.5** | *If someone gets hit with this gun, the player will gain effects identical to those gained from a Growth Pill. **The player can attack as a giant. |
Mouse Gun | 000* | 005 | 25 | *If someone gets hit, the player will get the same effects gained from a Mouse Pill. |
Heal Ray | 004*° | 100 | 05 | Instead of hurting, it heals, team mates and enemies. °The healing is not paired with ammo, it varies. You can use this weapon as a parachute, similarly to the flamethrower. |
Effects
Effects grant the player a temporary boost in stats.
There are currently 5 Effect Pickups:
Name | Time active (seconds) | Actions |
---|---|---|
Health pack | Instant | Fully heals the player back to 100%. |
Mutanto | 20 | Grants the player invincibility and the ability to kill others by touching them. |
Lightning Speed | 07 | Grants the player increased movement speed. |
Mouse Pill | 30 | Shrinks a player down to the size of a mouse, or around 4 times smaller than normal, allowing them to access smaller areas. The player's health is also decreased and they cannot use any weapons. |
Growth Pill | 30 | Transforms the player into a Giant, allowing them to punch other players and deal damage. The player's health is increased and they cannot use any weapons. |
Collectibles
Collectibles provide the player with objectives to fulfill, that are required or optional.
There are currently 5 Collectibles:
- Stars, when placed, these start a Collection Game Mode. The first player to collect all the Stars wins.
- GameCoins allow you to reward players by permitting them to unlock several different items in your game.
- Coin Chests allow you to reward players with Coins in greater quantities, which you can personalize.
- Crystals allow players to unlock Tiers
- Crystal Veins allow players to collect Crystals in greater quantities, which you can personalize.