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[[File:Pickups Tab.png|alt=Page one of the Pickups tab|thumb|Page one of the Pickups tab]]
 
[[File:Pickups Tab.png|alt=Page one of the Pickups tab|thumb|Page one of the Pickups tab]]
Pickups are special items you can place in projects that players can interact with.
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Pickups are special items you can place in projects that players can interact with. You can use them to enhance gameplay and provide players with objectives.
 
You can use them to enhance gameplay and provide players with objectives.
 
   
 
There are three kinds of pickups: [[Pickups#Weapons|weapons]], [[Pickups#Effects|effects]], and [[Pickups#Collectibles|collectibles]].
 
There are three kinds of pickups: [[Pickups#Weapons|weapons]], [[Pickups#Effects|effects]], and [[Pickups#Collectibles|collectibles]].
   
 
== Weapons ==
 
== Weapons ==
Weapons allow players to duel in PvP battles, dealing damage or providing effects.
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Weapons allow players to duel in PvP battles, dealing damage or providing effects. There are currently fifteen (15) Weapon Pickups:
  +
{| class="wikitable sortable"
 
  +
!Name
'''NOTE: Not all weapons deal damage (Some are for infiltration process).'''
 
  +
!Damage % per shot
 
  +
!Ammunition
There are currently fifteen (15) Weapon Pickups: [[Impulse Gun]], Rail Gun, Shotgun, Machine Gun, Bazooka, Sword, Flamethrower, Cube Gun, Revolver, Dual Revolvers, Shuriken, Multi Shuriken, Mouse Gun, Growth Gun, Heal Ray.
 
  +
!Range (Blocks)
 
  +
!Important Notes
'''Pickup Stats'''
 
  +
|-
 
  +
|''[[Impulse Gun]]''
'''Railgun:'''
 
  +
|000, 100*
 
  +
|Unlimited
Damage: Extremely High
 
  +
|02.5
 
  +
|Pushing; *It can kill you if you hit the ground too hard, but the kill won't be counted if there's a kill counter. You can do tricks with this weapon.
Firerate: Very Slow
 
  +
|-
 
  +
|''[[Rail Gun]]''
Range: Very Long
 
  +
|100
 
  +
|005
Attack Type: Single
 
  +
|Unlimited
 
  +
|Long recoil.
Other Purposes: None
 
  +
|-
 
'''Machine Gun:'''
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|''[[Shotgun]]''
  +
|066-014
 
  +
|024
Damage: Medium
 
  +
|13
 
  +
|You shoot 5 bullets 24 times (a total of 120 bullets).
Firerate: Very Fast
 
  +
|-
 
  +
|''[[Machine Gun]]''
Range: Long
 
  +
|011
 
  +
|150
Attack Type: Single
 
  +
|38
 
  +
|Instant shots.
Other Purposes: None
 
  +
|-
 
'''Shotgun:'''
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|''[[Bazooka]]''
  +
|045-001
 
  +
|012
Damage: Medium
 
  +
|39
 
  +
|Damaging Area covers a circle with 3 cm. of diameter, with sourspot and sweetspot; autodamage if self-shot (for impulse it may derive in [[Tips & Tricks#Rocket_Jumping|Rocket Jumping]]); can pass blocks. You can do tricks with this weapon.
Full Shot Damage: High
 
  +
|-
 
 
|''[[Sword]]''
Firerate: Slow
 
  +
|014
 
  +
|Unlimited
Range: Medium
 
  +
|0.875
 
  +
|There's no First-Person effect.
Attack Type: Spread
 
  +
|-
 
 
|''[[Flamethrower]]''
Other Purposes: None
 
  +
|012.5
 
  +
|100
'''Flamethrower:'''
 
  +
|02
 
  +
|Slower falling speed (if firing); at least 2.5 of ammo used by click; can pass blocks. You can use this weapon as a parachute.
Damage: Low
 
  +
|-
 
  +
|''[[Multi Shuriken]]''
Fire Damage: Low
 
  +
|070-014
 
  +
|150
Firerate: Very Fast
 
  +
|50
 
  +
|You can shoot 5 shurikens per shot, 30 times (a total of 150 shurikens); special trajectory.
Range: Short
 
  +
|-
 
  +
|''[[Shuriken]]''
Attack Type: Spread
 
  +
|014
 
  +
|060
Other Purposes: Safe Landing
 
  +
|50
 
  +
|Just like the Multi Shuriken, it has a special trajectory.
Side Effects: Burn
 
  +
|-
 
 
|''[[Dual Revolvers]]''
'''Bazooka:'''
 
  +
|012.5
 
  +
|048
Damage: Medium
 
  +
|25
 
  +
|Half recoil of the Revolver; a small impulse when shooting. You can do tricks with this weapon.
Direct Hit Damage: High
 
  +
|-
 
  +
|''[[Revolver]]''
Recoil Damage: Low
 
  +
|012.5
 
  +
|024
Firerate: Slow
 
  +
|25
 
  +
|Double recoil of the Dual Revolvers; a small impulse when shooting.
Range: Long
 
  +
|-
 
  +
|''[[Growth Gun]]''
Attack Type: Splash
 
  +
|025**
 
  +
|005
Other Purposes: Rocket Jump
 
  +
|25*, 1.5**
 
  +
|*If someone gets hit with this gun, the player will gain effects identical to those gained from a [[Growth Pill]]. **The player can attack as a giant.
Side Effects: Recoil Damage
 
  +
|-
 
`'''Revolver:'''
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|''[[Mouse Gun]]''
  +
|000*
 
  +
|005
Damage: Low
 
  +
|25
 
  +
|*If someone gets hit, the player will get the same effects gained from a [[Mouse Pill]].
Firerate: Slow
 
  +
|-
 
  +
|''[[Heal Ray]]''
Range: Long
 
  +
|004*°
 
  +
|100
Attack Type: Single
 
  +
|05
 
  +
|Instead of hurting, it heals, team mates and enemies. °The healing is not paired with ammo, it varies. You can use this weapon as a parachute, similarly to the flamethrower.
Other Purposes: Speed Boost and Slight Jump Boost
 
  +
|}
 
Side Effects: High Recoil
 
 
'''Dual Revolvers:'''
 
 
Damage: Low
 
 
Firerate: Fast
 
 
Range: Long
 
 
Attack Type: Single
 
 
Other Purposes: Same as Revolver but better
 
 
Side Effects: Same as Revolver
 
 
'''Sword:'''
 
 
Damage: Low
 
 
* The [[Impulse Gun]] allows players to push enemies away or to move quickly by aiming at the ground. Charging the Impulse Gun by clicking and holding grants a greater push.
 
* The Rail Gun allows players to instantly kill players who are not under the effect of Mutanto or Giant.
 
* The Shotgun fires five bullets in a scattered manner.
 
* The Machine Gun fires bullets precisely and quickly.
 
* Bazookas fires rockets that explodes on impact, dealing splash damage to those in its small blast radius.
 
* Swords are short-range weapons that deal damage to opponents and push them slightly back.
 
* Flamethrowers spew out flames that deal small amounts of damage and can pass through blocks.
 
* Cube Guns allow players to build small creations, such as bridges, forts, or stairs.
 
* Revolvers have slow recharge times, but high recoil, allowing players to use them to move slightly faster.
 
* Dual Revolvers grant the player two Revolvers to use at the same time, allowing for faster firing.
 
* Shurikens are projectiles (affected by gravity) that deal damage to players.
 
* Multi Shurikens are scattered projectiles, allowing for a wider range.
 
* The Mouse Gun allows the player to shrink opponents, decreasing their health and removing their weapon.
 
* The Growth Gun allows the player to enlarge opponents, increasing their health and providing them with the ability to punch.
 
* The Heal Ray allows players to heal others to 100% and even temporarily to 200%.
 
* Bazookas does more damage on direct hit than splash.
 
   
 
== Effects ==
 
== Effects ==
 
Effects grant the player a temporary boost in stats.
 
Effects grant the player a temporary boost in stats.
   
There are currently five (5) Effect Pickups: Health Packs, Mutanto, Lightning Speed, Mouse Pill, and Growth Pill.
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There are currently 5 Effect Pickups:
 
Health Packs fully heal the player back to 100%.
 
* Mutanto grants the player invincibility for 20 seconds and the ability to kill others by touching them.
 
* Lightning Speed grants the player increased movement speed for 7 seconds.
 
* Mouse Pill shrinks a player down to the size of a mouse, allowing them to access smaller areas. The player's health is also decreased and they cannot use any weapons.
 
* Growth Pill transforms the player into a Giant, allowing them to punch other players and deal damage. The player's health is increased and they cannot use any weapons.
 
   
  +
{| class="wikitable sortable"
  +
!Name
  +
!Time active (seconds)
  +
!Actions
  +
|-
  +
|''[[Health pack]]''
  +
|Instant
 
|Fully heals the player back to 100%.
  +
|-
  +
|''[[Mutanto]]''
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|20
 
|Grants the player invincibility and the ability to kill others by touching them.
  +
|-
  +
|''[[Lightning Speed]]''
  +
|07
 
|Grants the player increased movement speed.
  +
|-
  +
|''[[Mouse Pill]]''
  +
|30
 
|Shrinks a player down to the size of a mouse, or around 4 times smaller than normal, allowing them to access smaller areas. The player's health is also decreased and they cannot use any weapons.
  +
|-
  +
|''[[Growth Pill]]''
  +
|30
 
|Transforms the player into a Giant, allowing them to punch other players and deal damage. The player's health is increased and they cannot use any weapons.
  +
|}
 
== Collectibles ==
 
== Collectibles ==
Collectibles provide the player objectives to fulfill, required or optional.
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Collectibles provide the player with objectives to fulfill, that are required or optional.
   
There are currently three (3) Collectibles: Stars, Coins, and Coin Chests.
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There are currently 5 Collectibles:
* Stars, when placed, start a Collection Game Mode. The first player to collect all the Stars wins.
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* ''[[Star]]s'', when placed, these start a Collection Game Mode. The first player to collect all the Stars wins.
* Coins allow you to reward players by allowing them to unlock several different items in your game.
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* ''[[Coin|GameCoins]]'' allow you to reward players by permitting them to unlock several different items in your game.
* Coin Chests allow you to reward players with Coins in greater quantities.
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* ''[[Coin Chest]]s'' allow you to reward players with Coins in greater quantities, which you can personalize.
  +
*[[Crystals]] allow players to unlock [[Game Tiers|Tiers]]
  +
*Crystal Veins allow players to collect Crystals in greater quantities, which you can personalize.

Revision as of 14:50, 19 June 2020

Page one of the Pickups tab

Page one of the Pickups tab

Pickups are special items you can place in projects that players can interact with. You can use them to enhance gameplay and provide players with objectives.

There are three kinds of pickups: weapons, effects, and collectibles.

Weapons

Weapons allow players to duel in PvP battles, dealing damage or providing effects. There are currently fifteen (15) Weapon Pickups:

Name Damage % per shot Ammunition Range (Blocks) Important Notes
Impulse Gun 000, 100* Unlimited 02.5 Pushing; *It can kill you if you hit the ground too hard, but the kill won't be counted if there's a kill counter. You can do tricks with this weapon.
Rail Gun 100 005 Unlimited Long recoil.
Shotgun 066-014 024 13 You shoot 5 bullets 24 times (a total of 120 bullets).
Machine Gun 011 150 38 Instant shots.
Bazooka 045-001 012 39 Damaging Area covers a circle with 3 cm. of diameter, with sourspot and sweetspot; autodamage if self-shot (for impulse it may derive in Rocket Jumping); can pass blocks. You can do tricks with this weapon.
Sword 014 Unlimited 0.875 There's no First-Person effect.
Flamethrower 012.5 100 02 Slower falling speed (if firing); at least 2.5 of ammo used by click; can pass blocks. You can use this weapon as a parachute.
Multi Shuriken 070-014 150 50 You can shoot 5 shurikens per shot, 30 times (a total of 150 shurikens); special trajectory.
Shuriken 014 060 50 Just like the Multi Shuriken, it has a special trajectory.
Dual Revolvers 012.5 048 25 Half recoil of the Revolver; a small impulse when shooting. You can do tricks with this weapon.
Revolver 012.5 024 25 Double recoil of the Dual Revolvers; a small impulse when shooting.
Growth Gun 025** 005 25*, 1.5** *If someone gets hit with this gun, the player will gain effects identical to those gained from a Growth Pill. **The player can attack as a giant.
Mouse Gun 000* 005 25 *If someone gets hit, the player will get the same effects gained from a Mouse Pill.
Heal Ray 004*° 100 05 Instead of hurting, it heals, team mates and enemies. °The healing is not paired with ammo, it varies. You can use this weapon as a parachute, similarly to the flamethrower.

Effects

Effects grant the player a temporary boost in stats.

There are currently 5 Effect Pickups:

Name Time active (seconds) Actions
Health pack Instant Fully heals the player back to 100%.
Mutanto 20 Grants the player invincibility and the ability to kill others by touching them.
Lightning Speed 07 Grants the player increased movement speed.
Mouse Pill 30 Shrinks a player down to the size of a mouse, or around 4 times smaller than normal, allowing them to access smaller areas. The player's health is also decreased and they cannot use any weapons.
Growth Pill 30 Transforms the player into a Giant, allowing them to punch other players and deal damage. The player's health is increased and they cannot use any weapons.

Collectibles

Collectibles provide the player with objectives to fulfill, that are required or optional.

There are currently 5 Collectibles:

  • Stars, when placed, these start a Collection Game Mode. The first player to collect all the Stars wins.
  • GameCoins allow you to reward players by permitting them to unlock several different items in your game.
  • Coin Chests allow you to reward players with Coins in greater quantities, which you can personalize.
  • Crystals allow players to unlock Tiers
  • Crystal Veins allow players to collect Crystals in greater quantities, which you can personalize.