Tag: Visual edit |
m (→Weapons) Tag: Visual edit |
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[[File:Pickups Tab.png|alt=Page one of the Pickups tab|thumb|Page one of the Pickups tab]] |
[[File:Pickups Tab.png|alt=Page one of the Pickups tab|thumb|Page one of the Pickups tab]] |
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− | Pickups are special items you can place in projects that players can interact with. |
+ | Pickups are special items you can place in projects that players can interact with. You can use them to enhance gameplay and provide players with objectives. |
− | |||
− | You can use them to enhance gameplay and provide players with objectives. |
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There are three kinds of pickups: [[Pickups#Weapons|weapons]], [[Pickups#Effects|effects]], and [[Pickups#Collectibles|collectibles]]. |
There are three kinds of pickups: [[Pickups#Weapons|weapons]], [[Pickups#Effects|effects]], and [[Pickups#Collectibles|collectibles]]. |
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== Weapons == |
== Weapons == |
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− | Weapons allow players to duel in PvP battles, dealing damage or providing effects. |
+ | Weapons allow players to duel in PvP battles, dealing damage or providing effects. There are currently fifteen (15) Weapon Pickups: |
+ | {| class="wikitable sortable" |
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− | |||
+ | !Name |
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− | '''NOTE: Not all weapons deal damage (Some are for infiltration process).''' |
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+ | !Damage % per shot |
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− | |||
+ | !Ammunition |
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− | There are currently fifteen (15) Weapon Pickups: [[Impulse Gun]], Rail Gun, Shotgun, Machine Gun, Bazooka, Sword, Flamethrower, Cube Gun, Revolver, Dual Revolvers, Shuriken, Multi Shuriken, Mouse Gun, Growth Gun, Heal Ray. |
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+ | !Range (Blocks) |
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− | |||
+ | !Important Notes |
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− | '''Pickup Stats''' |
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+ | |- |
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− | |||
+ | |''[[Impulse Gun]]'' |
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− | '''Railgun:''' |
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+ | |000, 100* |
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− | |||
+ | |Unlimited |
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− | Damage: Extremely High |
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+ | |02.5 |
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− | |||
+ | |Pushing; *It can kill you if you hit the ground too hard, but the kill won't be counted if there's a kill counter. You can do tricks with this weapon. |
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− | Firerate: Very Slow |
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+ | |- |
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− | |||
+ | |''[[Rail Gun]]'' |
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− | Range: Very Long |
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+ | |100 |
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− | |||
+ | |005 |
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− | Attack Type: Single |
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+ | |Unlimited |
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− | |||
+ | |Long recoil. |
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− | Other Purposes: None |
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+ | |- |
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− | |||
− | '' |
+ | |''[[Shotgun]]'' |
+ | |066-014 |
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− | |||
+ | |024 |
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− | Damage: Medium |
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+ | |13 |
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− | |||
+ | |You shoot 5 bullets 24 times (a total of 120 bullets). |
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− | Firerate: Very Fast |
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+ | |- |
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− | |||
+ | |''[[Machine Gun]]'' |
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− | Range: Long |
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+ | |011 |
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− | |||
+ | |150 |
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− | Attack Type: Single |
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+ | |38 |
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− | |||
+ | |Instant shots. |
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− | Other Purposes: None |
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+ | |- |
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− | |||
− | '' |
+ | |''[[Bazooka]]'' |
+ | |045-001 |
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− | |||
+ | |012 |
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− | Damage: Medium |
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+ | |39 |
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− | |||
+ | |Damaging Area covers a circle with 3 cm. of diameter, with sourspot and sweetspot; autodamage if self-shot (for impulse it may derive in [[Tips & Tricks#Rocket_Jumping|Rocket Jumping]]); can pass blocks. You can do tricks with this weapon. |
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− | Full Shot Damage: High |
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+ | |- |
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− | |||
⚫ | |||
− | Firerate: Slow |
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+ | |014 |
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− | |||
+ | |Unlimited |
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− | Range: Medium |
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+ | |0.875 |
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− | |||
+ | |There's no First-Person effect. |
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− | Attack Type: Spread |
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+ | |- |
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− | |||
⚫ | |||
− | Other Purposes: None |
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+ | |012.5 |
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− | |||
+ | |100 |
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⚫ | |||
+ | |02 |
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− | |||
+ | |Slower falling speed (if firing); at least 2.5 of ammo used by click; can pass blocks. You can use this weapon as a parachute. |
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− | Damage: Low |
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+ | |- |
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− | |||
+ | |''[[Multi Shuriken]]'' |
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− | Fire Damage: Low |
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+ | |070-014 |
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− | |||
+ | |150 |
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− | Firerate: Very Fast |
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+ | |50 |
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− | |||
+ | |You can shoot 5 shurikens per shot, 30 times (a total of 150 shurikens); special trajectory. |
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− | Range: Short |
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+ | |- |
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− | |||
+ | |''[[Shuriken]]'' |
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− | Attack Type: Spread |
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+ | |014 |
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− | |||
+ | |060 |
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− | Other Purposes: Safe Landing |
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+ | |50 |
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− | |||
+ | |Just like the Multi Shuriken, it has a special trajectory. |
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− | Side Effects: Burn |
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+ | |- |
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− | |||
⚫ | |||
− | '''Bazooka:''' |
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+ | |012.5 |
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− | |||
+ | |048 |
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− | Damage: Medium |
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+ | |25 |
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− | |||
+ | |Half recoil of the Revolver; a small impulse when shooting. You can do tricks with this weapon. |
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− | Direct Hit Damage: High |
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+ | |- |
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− | |||
+ | |''[[Revolver]]'' |
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− | Recoil Damage: Low |
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+ | |012.5 |
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− | |||
+ | |024 |
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− | Firerate: Slow |
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+ | |25 |
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− | |||
+ | |Double recoil of the Dual Revolvers; a small impulse when shooting. |
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− | Range: Long |
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+ | |- |
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− | |||
+ | |''[[Growth Gun]]'' |
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− | Attack Type: Splash |
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+ | |025** |
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− | |||
+ | |005 |
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− | Other Purposes: Rocket Jump |
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+ | |25*, 1.5** |
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− | |||
+ | |*If someone gets hit with this gun, the player will gain effects identical to those gained from a [[Growth Pill]]. **The player can attack as a giant. |
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− | Side Effects: Recoil Damage |
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+ | |- |
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− | |||
− | + | |''[[Mouse Gun]]'' |
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+ | |000* |
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− | |||
+ | |005 |
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− | Damage: Low |
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+ | |25 |
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− | |||
+ | |*If someone gets hit, the player will get the same effects gained from a [[Mouse Pill]]. |
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− | Firerate: Slow |
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+ | |- |
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− | |||
+ | |''[[Heal Ray]]'' |
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− | Range: Long |
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+ | |004*° |
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− | |||
+ | |100 |
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− | Attack Type: Single |
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+ | |05 |
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− | |||
+ | |Instead of hurting, it heals, team mates and enemies. °The healing is not paired with ammo, it varies. You can use this weapon as a parachute, similarly to the flamethrower. |
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− | Other Purposes: Speed Boost and Slight Jump Boost |
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+ | |} |
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− | |||
− | Side Effects: High Recoil |
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− | |||
⚫ | |||
− | |||
− | Damage: Low |
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− | |||
− | Firerate: Fast |
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− | |||
− | Range: Long |
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− | |||
− | Attack Type: Single |
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− | |||
− | Other Purposes: Same as Revolver but better |
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− | |||
− | Side Effects: Same as Revolver |
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− | |||
⚫ | |||
− | |||
− | Damage: Low |
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− | |||
− | * The [[Impulse Gun]] allows players to push enemies away or to move quickly by aiming at the ground. Charging the Impulse Gun by clicking and holding grants a greater push. |
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− | * The Rail Gun allows players to instantly kill players who are not under the effect of Mutanto or Giant. |
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− | * The Shotgun fires five bullets in a scattered manner. |
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− | * The Machine Gun fires bullets precisely and quickly. |
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− | * Bazookas fires rockets that explodes on impact, dealing splash damage to those in its small blast radius. |
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− | * Swords are short-range weapons that deal damage to opponents and push them slightly back. |
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− | * Flamethrowers spew out flames that deal small amounts of damage and can pass through blocks. |
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− | * Cube Guns allow players to build small creations, such as bridges, forts, or stairs. |
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− | * Revolvers have slow recharge times, but high recoil, allowing players to use them to move slightly faster. |
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− | * Dual Revolvers grant the player two Revolvers to use at the same time, allowing for faster firing. |
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− | * Shurikens are projectiles (affected by gravity) that deal damage to players. |
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− | * Multi Shurikens are scattered projectiles, allowing for a wider range. |
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− | * The Mouse Gun allows the player to shrink opponents, decreasing their health and removing their weapon. |
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− | * The Growth Gun allows the player to enlarge opponents, increasing their health and providing them with the ability to punch. |
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− | * The Heal Ray allows players to heal others to 100% and even temporarily to 200%. |
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− | * Bazookas does more damage on direct hit than splash. |
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== Effects == |
== Effects == |
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Effects grant the player a temporary boost in stats. |
Effects grant the player a temporary boost in stats. |
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− | There are currently |
+ | There are currently 5 Effect Pickups: |
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | {| class="wikitable sortable" |
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+ | !Name |
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+ | !Time active (seconds) |
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+ | !Actions |
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+ | |- |
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+ | |''[[Health pack]]'' |
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+ | |Instant |
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⚫ | |||
+ | |- |
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+ | |''[[Mutanto]]'' |
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+ | |20 |
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⚫ | |||
+ | |- |
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+ | |''[[Lightning Speed]]'' |
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+ | |07 |
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⚫ | |||
+ | |- |
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+ | |''[[Mouse Pill]]'' |
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+ | |30 |
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⚫ | |||
+ | |- |
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+ | |''[[Growth Pill]]'' |
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+ | |30 |
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⚫ | |||
+ | |} |
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== Collectibles == |
== Collectibles == |
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− | Collectibles provide the player objectives to fulfill, required or optional. |
+ | Collectibles provide the player with objectives to fulfill, that are required or optional. |
− | There are currently |
+ | There are currently 5 Collectibles: |
− | * |
+ | * ''[[Star]]s'', when placed, these start a Collection Game Mode. The first player to collect all the Stars wins. |
− | * |
+ | * ''[[Coin|GameCoins]]'' allow you to reward players by permitting them to unlock several different items in your game. |
− | * Coin |
+ | * ''[[Coin Chest]]s'' allow you to reward players with Coins in greater quantities, which you can personalize. |
+ | *[[Crystals]] allow players to unlock [[Game Tiers|Tiers]] |
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+ | *Crystal Veins allow players to collect Crystals in greater quantities, which you can personalize. |
Revision as of 14:50, 19 June 2020
Pickups are special items you can place in projects that players can interact with. You can use them to enhance gameplay and provide players with objectives.
There are three kinds of pickups: weapons, effects, and collectibles.
Weapons
Weapons allow players to duel in PvP battles, dealing damage or providing effects. There are currently fifteen (15) Weapon Pickups:
Name | Damage % per shot | Ammunition | Range (Blocks) | Important Notes |
---|---|---|---|---|
Impulse Gun | 000, 100* | Unlimited | 02.5 | Pushing; *It can kill you if you hit the ground too hard, but the kill won't be counted if there's a kill counter. You can do tricks with this weapon. |
Rail Gun | 100 | 005 | Unlimited | Long recoil. |
Shotgun | 066-014 | 024 | 13 | You shoot 5 bullets 24 times (a total of 120 bullets). |
Machine Gun | 011 | 150 | 38 | Instant shots. |
Bazooka | 045-001 | 012 | 39 | Damaging Area covers a circle with 3 cm. of diameter, with sourspot and sweetspot; autodamage if self-shot (for impulse it may derive in Rocket Jumping); can pass blocks. You can do tricks with this weapon. |
Sword | 014 | Unlimited | 0.875 | There's no First-Person effect. |
Flamethrower | 012.5 | 100 | 02 | Slower falling speed (if firing); at least 2.5 of ammo used by click; can pass blocks. You can use this weapon as a parachute. |
Multi Shuriken | 070-014 | 150 | 50 | You can shoot 5 shurikens per shot, 30 times (a total of 150 shurikens); special trajectory. |
Shuriken | 014 | 060 | 50 | Just like the Multi Shuriken, it has a special trajectory. |
Dual Revolvers | 012.5 | 048 | 25 | Half recoil of the Revolver; a small impulse when shooting. You can do tricks with this weapon. |
Revolver | 012.5 | 024 | 25 | Double recoil of the Dual Revolvers; a small impulse when shooting. |
Growth Gun | 025** | 005 | 25*, 1.5** | *If someone gets hit with this gun, the player will gain effects identical to those gained from a Growth Pill. **The player can attack as a giant. |
Mouse Gun | 000* | 005 | 25 | *If someone gets hit, the player will get the same effects gained from a Mouse Pill. |
Heal Ray | 004*° | 100 | 05 | Instead of hurting, it heals, team mates and enemies. °The healing is not paired with ammo, it varies. You can use this weapon as a parachute, similarly to the flamethrower. |
Effects
Effects grant the player a temporary boost in stats.
There are currently 5 Effect Pickups:
Name | Time active (seconds) | Actions |
---|---|---|
Health pack | Instant | Fully heals the player back to 100%. |
Mutanto | 20 | Grants the player invincibility and the ability to kill others by touching them. |
Lightning Speed | 07 | Grants the player increased movement speed. |
Mouse Pill | 30 | Shrinks a player down to the size of a mouse, or around 4 times smaller than normal, allowing them to access smaller areas. The player's health is also decreased and they cannot use any weapons. |
Growth Pill | 30 | Transforms the player into a Giant, allowing them to punch other players and deal damage. The player's health is increased and they cannot use any weapons. |
Collectibles
Collectibles provide the player with objectives to fulfill, that are required or optional.
There are currently 5 Collectibles:
- Stars, when placed, these start a Collection Game Mode. The first player to collect all the Stars wins.
- GameCoins allow you to reward players by permitting them to unlock several different items in your game.
- Coin Chests allow you to reward players with Coins in greater quantities, which you can personalize.
- Crystals allow players to unlock Tiers
- Crystal Veins allow players to collect Crystals in greater quantities, which you can personalize.