Pickups are special items you can place in projects that players can interact with. You can use them to enhance gameplay and provide players with objectives.
Weapons[edit | edit source]
Weapons allow players to duel in PvP battles, dealing damage or providing effects. There are currently fifteen (15) Weapon Pickups:
|Name||Damage % per shot||Ammunition||Range (Blocks)||Important Notes|
|Impulse Gun||000, 100*||Unlimited||02.5||Pushing; *It can kill you if you hit the ground too hard, but the kill won't be counted if there's a kill counter. You can do tricks with this weapon.|
|Rail Gun||100||005||Unlimited||Long recoil.|
|Shotgun||066-014||024||13||You shoot 5 bullets 24 times (a total of 120 bullets).|
|Machine Gun||011||150||38||Instant shots.|
|Bazooka||045-001||012||39||Damaging Area covers a circle with 3 cm. of diameter, with sourspot and sweetspot; autodamage if self-shot (for impulse it may derive in Rocket Jumping); can pass blocks. You can do tricks with this weapon.|
|Sword||014||Unlimited||0.875||There's no First-Person effect.|
|Flamethrower||012.5||100||02||Slower falling speed (if firing); at least 2.5 of ammo used by click; can pass blocks. You can use this weapon as a parachute.|
|Multi Shuriken||070-014||150||50||You can shoot 5 shurikens per shot, 30 times (a total of 150 shurikens); special trajectory.|
|Shuriken||014||060||50||Just like the Multi Shuriken, it has a special trajectory.|
|Dual Revolvers||012.5||048||25||Half recoil of the Revolver; a small impulse when shooting. You can do tricks with this weapon.|
|Revolver||012.5||024||25||Double recoil of the Dual Revolvers; a small impulse when shooting.|
|Growth Gun||025**||005||25*, 1.5**||*If someone gets hit with this gun, the player will gain effects identical to those gained from a Growth Pill. **The player can attack as a giant.|
|Mouse Gun||000*||005||25||*If someone gets hit, the player will get the same effects gained from a Mouse Pill.|
|Heal Ray||004*°||100||05||Instead of hurting, it heals, team mates and enemies. °The healing is not paired with ammo, it varies. You can use this weapon as a parachute, similarly to the flamethrower.|
Effects[edit | edit source]
Effects grant the player a temporary boost in stats.
There are currently 5 Effect Pickups:
|Name||Time active (seconds)||Actions|
|Health pack||Instant||Fully heals the player back to 100%.|
|Mutanto||20||Grants the player invincibility and the ability to kill others by touching them.|
|Lightning Speed||07||Grants the player increased movement speed.|
|Mouse Pill||30||Shrinks a player down to the size of a mouse, or around 4 times smaller than normal, allowing them to access smaller areas. The player's health is also decreased and they cannot use any weapons.|
|Growth Pill||30||Transforms the player into a Giant, allowing them to punch other players and deal damage. The player's health is increased and they cannot use any weapons.|
Collectibles[edit | edit source]
Collectibles provide the player with objectives to fulfill, that are required or optional.
There are currently 5 Collectibles:
- Stars, when placed, these start a Collection Game Mode. The first player to collect all the Stars wins.
- GameCoins allow you to reward players by permitting them to unlock several different items in your game.
- Coin Chests allow you to reward players with Coins in greater quantities, which you can personalize.
- Crystals allow players to unlock Tiers
- Crystal Veins allow players to collect Crystals in greater quantities, which you can personalize.