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Logic refers to certain Logic Cubes which make up the gameplay, the system or another feature of a map.

Once you have learned how to use these cubes, you should be able to create more inventive and fun to play games.

Contents[ | ]

Delay Cube[ | ]

When Receiving a signal from another logic object it will delay for x seconds before sending a signal for y seconds.

You can put these in sequence to create really long waiting times

Settings[ | ]

Duration 0,1-1000 Seconds.

Delay 0-1000 Seconds.

Negate Cube[ | ]

The Negate Cube is an Advanced Logic cube used for making an original gameplay to a game. Its function is to invert a signal. For example, if you make a system to open a door, then placing a Negate Cube will close the door instead of opening it.


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Pressure Plate[ | ]

Whenever a player steps on the plate it sends a signal.

Connect this to an toggle box for a simple door,or to explosives for a land mine.

Settings[ | ]

  • Stars (3 Star - 1 = Limit star)
  • Team (Blue,Red,Yellow,None and Green)
  • Toggle Hide

Pulse Cube[ | ]

This logic cube sends signals in intervals. This means that it'll be disabled for a couple of seconds, then enabled for a couple of seconds, and so forth.

This is really neat when you want to create something that flickers,like a light.

Settings[ | ]

  • Enabled Time 0,1-1000 seconds.
  • Disabled Time 0,1-1000 seconds.


Toggle Cube:[ | ]

Switches between ON and OFF each time it receives a new signal.

Do you want to open and close the door with the same button? Then this is what you want.

Settings[ | ]

Once(enabled or disabled).

And Cube[ | ]

The And Cube takes several imputs,and send a signal when all of them are ON.

If you want players to stand on multiple pressure plates to open a door this is for you.


Cube Model Hider[ | ]

Hides conneted cube model when powered.

This is most commonly used enable/disable door models.

Settings[ | ]

  • Toggle Show Outline.

Random Cube[ | ]

Powers one connected cube logics at random.

This is useful if you want to create unique experiences each round. For example, the cube can decide whether a Light Cube is on or not

This is useful if you want to create unique experiences each round.

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