Logic refers to certain Logic Cubes which make up the gameplay, the system or another feature of a map.
Once you have learned how to use these cubes, you should be able to create more inventive and fun to play games.
Contents[ | ]
- 1Delay Cube
- 2Negate Cube
- 3Pressure Plate
- 4Pulse Cube
- 5Toggle Cube:
- 6And Cube
- 7Cube Model Hider
- 8Random Cube
Delay Cube[ | ]
When Receiving a signal from another logic object it will delay for x seconds before sending a signal for y seconds.
You can put these in sequence to create really long waiting times
Settings[ | ]
Duration 0,1-1000 Seconds.
Delay 0-1000 Seconds.
Negate Cube[ | ]
The Negate Cube is an Advanced Logic cube used for making an original gameplay to a game. Its function is to invert a signal. For example, if you make a system to open a door, then placing a Negate Cube will close the door instead of opening it.
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Pressure Plate[ | ]
Whenever a player steps on the plate it sends a signal.
Connect this to an toggle box for a simple door,or to explosives for a land mine.
Settings[ | ]
- Stars (3 Star - 1 = Limit star)
- Team (Blue,Red,Yellow,None and Green)
- Levels (Your level or lower)
- Toggle Hide
Pulse Cube[ | ]
This logic cube sends signals in intervals. This means that it'll be disabled for a couple of seconds, then enabled for a couple of seconds, and so forth.
This is really neat when you want to create something that flickers,like a light.
Settings[ | ]
- Enabled Time 0,1-1000 seconds.
- Disabled Time 0,1-1000 seconds.
Toggle Cube:[ | ]
Switches between ON and OFF each time it receives a new signal.
Do you want to open and close the door with the same button? Then this is what you want.
Settings[ | ]
Once(enabled or disabled).
And Cube[ | ]
The And Cube takes several imputs,and send a signal when all of them are ON.
If you want players to stand on multiple pressure plates to open a door this is for you.
Cube Model Hider[ | ]
Hides conneted cube model when powered.
This is most commonly used enable/disable door models.
Settings[ | ]
- Toggle Show Outline.
Random Cube[ | ]
Powers one connected cube logics at random.
This is useful if you want to create unique experiences each round. For example, the cube can decide whether a Light Cube is on or not
This is useful if you want to create unique experiences each round.